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**Lovely town. Shame about the crow.**

You're a crow in Ashby Green, a small town that keeps its routines and remembers what you did to them. The flight runs on real crow numbers, so landing on a wire is something you get good at. Take the sandwich, the key, the hat off a man's head, and carry all of it home to the nest. When the light goes, you'll see something nobody else in town can.

The Free Demo: Day One

Your first day in Ashby Green, from waking in the nest to the church bell at dusk and whoever comes out after it. Then one look at the morning after.

**The town as it stands:** The nest's ridge, the church and its cemetery, the High Street, the river and the park, and the suburb over the bridge. One day to spend in it, and more in it than one day will get to.

**The whole crow:** All of the flying, perching, hopping, grabbing and cawing. Hats come off heads, lunches go missing, and the crow picks up the town's sounds and plays them back.

**A town that answers back:** People notice what you do, and when the day is over a gossip card tells you what they made of it. There are errands hidden in their days, and you find them by watching.

**Stay out until dusk:** The church bell tolls as the light goes, and the dead come out. One of them would like you off his lawn.

 **The morning after:** Go to bed and the demo carries on to the next morning, for a look at what the town did about you overnight. If you were at Rosa's sugar all day, you'll see what she bought.

## How to Play It

It plays in a desktop browser. It won't run on a phone, so save it for a computer.

Use a gamepad, or a keyboard and mouse. The game shows you most buttons the first time you need them, and a notebook in the pause menu keeps track of who you've met and what the nest is missing. What you do about either is left to you. Sound starts on your first click or key press, which is the browser's rule, not ours.

## The Whole Town, at Launch

The demo is one day in Ashby Green as it is today. This is what the full game is being built to hold.

- **Five Districts:** The High Street, the park and the river, a suburb block, the church and cemetery, and the woods edge where the nest is. One town, all in one piece.

- **About 30 Townspeople:** Each with a routine, and most with a story that goes differently depending on you.

- **Ten Spirits:** The town's dead, each of them waiting on something only a crow could manage.

- **Around 35 Hidden Situations:** Problems you find by watching, and solve the way a crow would.

- **Mimicry:** Learn the town's sounds and use them. A doorbell you mimic is a doorbell to everyone who hears it.

- **Hats, and a Nest That Fills:** Eight hats to wear, and around 150 things to carry home.

All of it planned for 1.0. Plans move, and this page will move with them.

## Coming to Steam

There is no release date yet. It is coming to Steam for Windows and Linux, built with the Steam Deck in mind. Join the Forge, our Discord, and you will hear the date first, along with the Steam page the day it goes up.

https://discord.gg/vaXGnXHFmC

## Play It, Then Tell Us

The demo is how we find out what works. Spend a day in Ashby Green, then tell us what made you laugh, where you got lost, and what you tried to steal that wouldn't come loose. Post it in the Forge, our Discord, or email selodev3d@gmail.com.

Follow the game: https://cindieforge.com/games/every-shiny-thing

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